Update: I destroy everything I love
Update: basic movement with scrolling and basic level generation has been implemented. Foreseeing an issue with things like sharpshooter physics and nail physics (I will try to keep everything close to ultrakill base), I have done some pre-troubleshooting for physics tonight.
Planned guaranteed features if this comes out how I want:
Prelude levels at least
Glass
All pistol variants
Shotgun stuff
Nail gun + saw gun
Parrying (+ projectile boost), so just feedbacker
Style meter
Enemies with logic, I hope (this is required ig)
V1 sprite
All movement stuff (including slam storage)
Full sound integration
If you want to make art for this, like V1 sprite art, enemies, levels, etc, it would greatly improve how much commitment I have to it
Thanks! Updates whenever I make progress
awh im sorry :( i hope you’re able to figure out the issues and get to a design you like