redstrider @redstrider

i ported creep to javascript

if(Date.now() > before && isHere(this.you)){
  this.look(this.you.body.eyes);
}

this.you.type = "angel";
if((you.skin)){ cry() }

if(world.beauty > 1){
  const feather = 0.5;
  this.you.gravity.scale = feather;
}

this.wishes.push("special");
this.you.special = 10000;

this.creep = true; this.weirdo = true;
if(doingHere(this));
if(this.belong == herePostion){
  console.warn("Object in incorrect position!")
}

this.cares = this.cares.filter(item => item !== "hurt");
this.wishes.push("control", "perfect body", "perfect soul");
if(getDistance(this.position, you.position) > 1200){
  you.notice(this);
}

this.you.special = 10000;
this.wishes.push("special");

this.creep = true; this.weirdo = true;
if(doingHere(this));
if(this.belong == herePostion){
  console.warn("Object in incorrect position!")
}

let she = this.you;
she.runData.position = getObject("door");

for(let i = 0; i < 6; i++){
  she.run();
}

console.log(this.you.happyTriggers);
console.log(this.you.wishes);

this.you.special = 10000;
this.wishes.push("special");

this.creep = true; this.weirdo = true;
if(doingHere(this));
if(this.belong == herePostion){
  console.warn("Object in incorrect position!")
}
if(this.belong == herePostion){
  console.warn("Object in incorrect position!")
}
Oct 29, 2024, 4:43 AM
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