i ported creep to javascript
if(Date.now() > before && isHere(this.you)){
this.look(this.you.body.eyes);
}
this.you.type = "angel";
if((you.skin)){ cry() }
if(world.beauty > 1){
const feather = 0.5;
this.you.gravity.scale = feather;
}
this.wishes.push("special");
this.you.special = 10000;
this.creep = true; this.weirdo = true;
if(doingHere(this));
if(this.belong == herePostion){
console.warn("Object in incorrect position!")
}
this.cares = this.cares.filter(item => item !== "hurt");
this.wishes.push("control", "perfect body", "perfect soul");
if(getDistance(this.position, you.position) > 1200){
you.notice(this);
}
this.you.special = 10000;
this.wishes.push("special");
this.creep = true; this.weirdo = true;
if(doingHere(this));
if(this.belong == herePostion){
console.warn("Object in incorrect position!")
}
let she = this.you;
she.runData.position = getObject("door");
for(let i = 0; i < 6; i++){
she.run();
}
console.log(this.you.happyTriggers);
console.log(this.you.wishes);
this.you.special = 10000;
this.wishes.push("special");
this.creep = true; this.weirdo = true;
if(doingHere(this));
if(this.belong == herePostion){
console.warn("Object in incorrect position!")
}
if(this.belong == herePostion){
console.warn("Object in incorrect position!")
}