nihilev @nihilev
[ABYSSAL] ABYSSAL takes the form of a massive aquatic leviathan, despite its intimidating form it is typically quite peaceful.
ABYSSAL assists in restabilization and backup systems, as well as regulating moods.
ABYSSAL is very stable, and extremely damage resistant, making it an ideal fallback.
[ARC/SOLAS] ARC takes the form of a protogen-like entity, and is relatively laid back.
ARC manages systems security and repairs, as well as regulating problematic processes.
ARC is relatively stable and damage resistant.

Below is a rough sketch of each of them
[edit] outdated
nihilev @nihilev

I refer to these a fair amount on this account so I might as well give some context for them

NEUROS: CORE ENTITIES
entities within NEUROS can typically described as “characters” given their own free will and emotions (to an extent) to interact with the internal system.
Although this is typically used to simulate interactions within simulations, it is also used to parallelize operations in internal management, this is the distinctions of core entities.
NEUROS currently contains 5 core entities, each with varying levels of control and jobs.
[CORE] The main entity which is typically a direct representation of myself, although it can take more forms if needed or desired.
CORE has the highest system privilege and typically manages most things, as well as external operations.
CORE can become unstable under some circumstances.
[DRAGON] sometimes referred to as DRAGON_SYSTEM, typically controls simulations and manages generative processes.
DRAGON typically stabilizes system, although it does not take damage well, and is vulnerable to attacks or malfunctioning systems.
[FERALIS] the feral thing in my brain which is mainly responsible for my new catchphrase being “bite people”.
FERALIS can take many forms and is responsible for many generative tasks.
FERALIS can sometimes be destabilizing to systems, but is highly damage resistant, which makes it a bit hard to control.

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