landonhere @landonhere
DEFINE DIRECTIONAL_MOVEMENT : DIRECTION\Double, DISTANCE\Double {
    POSITION.X += (SINE : DIRECTION) * DISTANCE
    POSITION.Y += (COSINE : DIRECTION) * DISTANCE
}

Icelandic Water Dragon: “Ooookay . . . seems reasonable to me.”

Apr 6, 2024, 12:02 AM
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I was thinking about subatomic physics simulations . . .